The Pokemon Trading Card Game is a collectible card game based on the PTCG or Pokemon TCG, based on Nintendo’s video games and anime’s Pokemon franchise, published in October 1996 by the Japanese media factory. In the United States, it was first published by Wizards of the Coast; The Pokemon company finally took charge of releasing the card game in June 2003. In 2016, it was the best selling toy of the year in the strategic card game subclass 2017. In 2017, it had an 82% share of Europe’s strategic card game market of September 2019, the game has sold 28.8 billion cards worldwide.
Players take on the role of Pokemon Instructor and use their Pokemon to fight their opponent’s Pokemon. Players play Pokemon on the field and attack their opponent’s Pokemon. A Pokemon with enough damage gets knocked out and the player who throws it pulls out a reward card. There are usually six rewards cards, and the initial winning condition is to draw them all. Other ways to win are to scatter all of the opponent’s Pokemon in the opponent’s field, so that the opponent has nothing left to do, or if their opponent has no card to draw the opponent’s call at the beginning of the turn.
Players start by selecting one player by selecting the main or the tail, and the other turns a coin; The winner of the coin flip will decide who goes first or second. Unless the card says otherwise, players who are moving first cannot attack their first turn. (Dyes can be used in place of coins, even with the numbers that represent the heads and the odd numbers that represent the ledges). Players change their deck and draw seven cards, then play a Basic Pokemon on the field. This Pokemon is known as Active Pokemon and usually attacks and deals damage. If a player does not have a basic Pokémon, they must draw a new hand instead of a hand, and the opponent can draw an extra card. Once both players have at least one Basic Pokémon, they can play up to five more basic Pokemon above their “bench” (representing the maximum carrying limit from video games). Players take the top six cards on their deck and place them on the side as a reward card, then the play begins with the player who wins the coin flip.
Play options among players who can take various steps during their turn, including playing new Buddhist Pokémon, developing their Pokémon, playing trainer cards and power cards, and using Pokemon abilities. Any player can go back and forth with their active Pokémon, switching the Active Pokémon with the bench. At the end of their turn, a player can use one of their Pokémon offensive attacks, but the condition is that the prerequisite amount and that kind of power are tied to that Pokémon. The effects from the attack are then activated and the damage can be assigned to the Defending Pokemon; Some attacks have only effects but no damage. The amount of damage can be changed depending on whether the attacker has Pokemon type defenses or weaknesses. If the final damage exceeds the Defending Pokémon HP, it shuts down and the active player takes a rewards card and finishes their turn.